begintownscript;

variables;
short bmessage;
string custom_m;

body;

beginstate INIT_STATE;

	if(get_flag(23,0) >= 3){
		set_terrain(14,8,69);
		set_terrain(21,8,69);
		set_terrain(23,8,67);
	}

break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
break;

beginstate 10;

	if(is_combat() == TRUE){
		block_entry(1);
		end();
	}
	move_to_new_town(5,16,8);

break;

beginstate 11;

	if(get_flag(35,0) < 8){
		block_entry(1);
	}

break;

beginstate 12;

	if(get_flag(35,0) < 9){
		if(party_size() == 1)
			message_dialog("What the hell is this place?  Nevermind that, do I even want to know?","");
		if(party_size() > 1)
			message_dialog("What the hell is this place?  Nevermind that, do we even want to know?","");
		set_flag(35,0,9);
	}

break;

beginstate 30;

	message_dialog("TO A SPY:","REST IN PEACE");

break;

beginstate 31;

	message_dialog("TO LORD DREBUTANE:","REST IN PEACE");

break;

beginstate 32;

	message_dialog("TO MR. MEANOR:","REST IN PEACE");

break;

beginstate 33;

	message_dialog("TO FRIEZA:","REST IN PEACE");

break;

beginstate 34;

	message_dialog("TO THE DOOMMASTER:","REST IN PEACE");

break;

beginstate 35;

	message_dialog("TO THE SECOND MYSTERIOUS FIGURE:","REST IN PEACE");

break;

beginstate 36;

	message_dialog("TO THE HYPERION MAGE:","REST IN PEACE");

break;

beginstate 37;

	message_dialog("TO WALDO:","REST IN PEACE");

break;

beginstate 38;

	message_dialog("TO KARL GOTTFRIED:","REST IN PIECES");

break;

beginstate 39;

	message_dialog("TO MARX:","REST IN REDISTRIBUTED PIECES");

break;

beginstate 40;

	message_dialog("TO BRETT BIXLER:","REST IN PEACE");

break;

beginstate 41;

	message_dialog("TO FATHER HENERAS:","REST IN PEACE");

break;

beginstate 42;

	message_dialog("TO DEACON:","REST IN PIECES");

break;

beginstate 43;

	message_dialog("TO KUROJUTSU:","REST IN PEACE (AGAIN)");

break;

beginstate 44;

	message_dialog("TO CAPTAIN BLANDAN:","REST IN PEACE");

break;

beginstate 45;

	message_dialog("TO CORRIGERE:","REST IN PEACE");

break;

beginstate 46;

	message_dialog("TO KUROJUTSU AND HANA:","REST IN PEACE (YET AGAIN)");

break;

beginstate 47;

	message_dialog("TO CHIEF LICGAN:","REST IN PEACE");

break;

beginstate 48;

	message_dialog("TO EMERY J. BISHOP:","REST IN PEACE");

break;

beginstate 49;

	message_dialog("TO SABERTOOTH:","REST IN PEACE");

break;

beginstate 50;

	if(get_flag(37,0) == 0){
		message_dialog("Well.  SOMEONE could certainly look very appealing in this get-up...","");
		set_flag(37,0,1);
	}

break;

beginstate 51;

	if(get_flag(38,0) == 0){
		message_dialog("There is fresh blood on here.  But why?","...no, nevermind.");
		set_flag(38,0,1);
	}

break;

beginstate 52;

	if(get_flag(39,0) == 0){
		message_dialog("This is...  ...an *interesting* set of items.  What, perchance, could they be used for?","...");
		set_flag(39,0,1);
	}

break;

